Chief magazine Enslaved pictures!
The November issue of Chief magazine includes an exclusive preview of Enslaved. The only thing new that is mentioned is a release indication, Fall 2010.
Check out the photos of the magazine below.
The November issue of Chief magazine includes an exclusive preview of Enslaved. The only thing new that is mentioned is a release indication, Fall 2010.
Check out the photos of the magazine below.
From Play-mag.co.uk
…There’s also exclusive previews of Just Cause 2, Castlevania: Lords Of Shadow and the new game from Heavenly Sword creator Ninja Theory, Enslaved. And still there’s more: an Assassin’s Creed II three-hour hands-on, a look at future PS3 tech including 3D gaming, reviews of GTA: Chinatown Wars, Brütal Legend and PES 2010 and we reveal the first motion-control games.
So don’t forget to check it out! Scans asap.
A: Antoniades let slip that Monkey’s cloud will pop up later in the game, apparently taking the guise of a hoverboard that will utterly change the way you navigate open areas like this.
B: Settings are stunningly detailed, nature’s return and the derelict past left behind by a near fallen humanity made eerily beautiful by an incredibly talented art team.
C: The largest remnants of the mechanised war make up the Titan Graveyard, a desert-like expanse filled with gigantic corroding machines that still twitch with signs of activity.
D: The staff is a versatile weapon indeed, allowing for both close and ranged combat thanks to it’s blast option and variety of ammo types. We look forward to seeing how far it’s ability to grow to obscene lengths is taken.
E: As with Resident Evil 5’s Assist Jumps, Monkey can toss Trip to distant ledges to have her do her thing on the far side, such as dropping a ladder to help you progress.
F: Get too caught up in the action and it can be all too easy to forget about Trip. When she’s in trouble, you really need to drop everything.
Check out the new pictures from GamesTM magazine
A: Rather than simply being able to make the headband contract to cause Monkey pain, Trip can also issue him with commands.
It helps keep him on task early on.
B: Monkey has a recharging shield, which also covers Trip while he is carrying her. Health, however, is another matter entirely and when that gets low, you have to call upon her to use health packs on your behalf.
C: Taking down bigger mechs in close quarters combat is no mean feat, but your reward is one of several impressive sequences that show Monkey beating the bolts out of them before finishing them off.
EDIT: Replaced pictures for better scans
By PS3.nowgamer.com.
While we haven’t been able to play the game ourselves, we have heard some interesting things from our compatriots at gamesTM. They pointed out things like a menu enabling you to issue simple commands to the AI-controlled Trip, meaning it will hopefully avoid those unnecessary pad-throwing incidents due to massive idiocy on the computer’s part, as well as how puzzles in the game can be approached from numerous angles (figuratively and literally, of course). We’ve also been told to expect some pretty brutal combat, with scouting – using a robotic dragonfly, naturally – helping to reveal weak spots and the like in enemies. Example: some robots have weak gun joints, so why not rip their arms off and use their own weapons against them?
So check out the new Games TM magazine! Hopefully I can get my hands on some scans soon.